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	<title>((( GLENN AUDIO )))</title>
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	<link>http://glennaudio.com</link>
	<description>Audio engineering, podcasting and sound design services by Jeremy Glenn</description>
	<pubDate>Fri, 09 Jan 2009 16:42:26 +0000</pubDate>
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		<title>Reason Production Basics Class at RMI Toronto</title>
		<link>http://glennaudio.com/2009/01/09/reason-production-basics-class-at-rmi-toronto/</link>
		<comments>http://glennaudio.com/2009/01/09/reason-production-basics-class-at-rmi-toronto/#comments</comments>
		<pubDate>Fri, 09 Jan 2009 16:42:26 +0000</pubDate>
		<dc:creator>jglenn45</dc:creator>
		
		<category><![CDATA[Audio Help]]></category>

		<guid isPermaLink="false">http://glennaudio.com/2009/01/09/reason-production-basics-class-at-rmi-toronto/</guid>
		<description><![CDATA[<!-- GООООООО -->I will be teaching a course in Reason 4 at The Rich Media Institute in Toronto. The course will be geared towards music producers and sound designers and will be a great introduction for anybody interested in getting up and running with the software. The course will be $49 and the first class will be [...]]]></description>
			<content:encoded><![CDATA[<div class="entry">I will be teaching a course in Reason 4 at The Rich Media Institute in Toronto. The course will be geared towards music producers and sound designers and will be a great introduction for anybody interested in getting up and running with the software. The course will be $49 and the first class will be on Sunday, March 1st from 1:00 to 5:45pm</p>
<p><a target="_blank" title="Reason Production Basics RMI Toronto" href="http://www.richmediainstitute.com/Reason_Production_Basics_1">Click here</a> to go to the RMI website for a full course description.</div>
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		<item>
		<title>Podcasting AIMS High</title>
		<link>http://glennaudio.com/2007/01/26/podcasting-aims-high/</link>
		<comments>http://glennaudio.com/2007/01/26/podcasting-aims-high/#comments</comments>
		<pubDate>Fri, 26 Jan 2007 10:28:38 +0000</pubDate>
		<dc:creator>jglenn45</dc:creator>
		
		<category><![CDATA[Podcasting]]></category>

		<guid isPermaLink="false">http://glennaudio.com/2007/01/26/podcasting-aims-high/</guid>
		<description><![CDATA[Yesterday&#8217;s AIMS meeting was a great experience for me, getting some insight into how Toronto&#8217;s marketing community are getting into the game, experimenting with formats and getting great results.
It was a pleasure meeting with people at the networking event that followed and interesting to find out the various levels of experience so far.
One thing I [...]]]></description>
			<content:encoded><![CDATA[<p>Yesterday&#8217;s <a target="_blank" title="Association of Internet Marketing and Sales" href="http://www.aimscanada.com/">AIMS</a> meeting was a great experience for me, getting some insight into how Toronto&#8217;s marketing community are getting into the game, experimenting with formats and getting great results.</p>
<p>It was a pleasure meeting with people at the networking event that followed and interesting to find out the various levels of experience so far.</p>
<p>One thing I was most happy to hear from several people was the idea of improving the quality of podcasts. I am still a firm believer that in a sea of media, the most interesting and well produced content will achieve longevity even if in the long tail as <a target="_blank" title="Six Pixels of Separation" href="http://www.podcastalley.com/podcast_details.php?pod_id=28057">Mitch Joel</a> pointed out.</p>
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		<item>
		<title>Sound Education Program</title>
		<link>http://glennaudio.com/2006/12/07/sound-education-program/</link>
		<comments>http://glennaudio.com/2006/12/07/sound-education-program/#comments</comments>
		<pubDate>Thu, 07 Dec 2006 14:27:07 +0000</pubDate>
		<dc:creator>jglenn45</dc:creator>
		
		<category><![CDATA[Podcasting]]></category>

		<category><![CDATA[Projects]]></category>

		<guid isPermaLink="false">http://glennaudio.com/2006/12/07/sound-education-program/</guid>
		<description><![CDATA[Myself along with Chandra Bulucon of Puppy Machine are currently in the design and research stages of what we&#8217;re calling the Sound Education Program.
Aimed (currently) at schools in the GTA, the program seeks to add value to learning through the use of sound. Projects like audio book reports, podcasts and the like are part of [...]]]></description>
			<content:encoded><![CDATA[<p>Myself along with Chandra Bulucon of <a target="_blank" title="Puppy Machine" href="http://glennaudio.com/www.puppymachine.com">Puppy Machine</a> are currently in the design and research stages of what we&#8217;re calling the Sound Education Program.</p>
<p>Aimed (currently) at schools in the GTA, the program seeks to add value to learning through the use of sound. Projects like audio book reports, podcasts and the like are part of the potential agenda. In the way that visual images can help some students better absorb material, we feel so can sound. It worked for us!<br />
Anyone with links to projects of a similar nature or contacts they feel of benefit to such a project are encouraged to <a target="_blank" title="email Jeremy" href="emailto:contact@glennaudio.com">contact me</a>.</p>
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		<item>
		<title>Living in Video</title>
		<link>http://glennaudio.com/2006/10/30/living-in-video/</link>
		<comments>http://glennaudio.com/2006/10/30/living-in-video/#comments</comments>
		<pubDate>Mon, 30 Oct 2006 13:26:11 +0000</pubDate>
		<dc:creator>jglenn45</dc:creator>
		
		<category><![CDATA[Audio Philosophy]]></category>

		<category><![CDATA[Podcasting]]></category>

		<guid isPermaLink="false">http://glennaudio.com/2006/10/30/living-in-video/</guid>
		<description><![CDATA[An earlier post on my MakeShift Mixes blog sited how great the Red Bull Music Academy was for all they offered not only in terms of on-site instruction and curriculum but on-line as well.
After listening to a few podcasts though, I admit, I was slightly miffed to find out that musical examples given throughout the [...]]]></description>
			<content:encoded><![CDATA[<p>An earlier post on my <a target="_blank" title="MakeShift Mixes" href="http://www.makeshiftmixes.com">MakeShift Mixes blog</a> sited how great the <a target="_blank" title="Red Bull Music Academy" href="http://www.redbullmusicacademy.com">Red Bull Music Academy</a> was for all they offered not only in terms of on-site instruction and curriculum but <a target="_blank" title="RBMA lecturers" href="http://www.redbullmusicacademy.com/TUTORS.9.0.html?act_aced=114">on-line</a> as well.</p>
<p>After listening to a few <a target="_blank" title="RBMA Podcasts" href="http://www.redbullmusicacademy.com/PODCASTS.132.0.html?act_ch=1">podcasts</a> though, I admit, I was slightly miffed to find out that musical examples given throughout the lecture series&#8217; were edited out for &#8220;copyright reasons&#8221;.</p>
<p>When will big (and small) music learn that we now live in a digital age? If someone wants to rip that song out of a lecture series by grabbing the video and taking out the audio, they will!</p>
<p>Then again, is this perhaps one of the better ways to lure people back to your site? What do you think? Marketing touchdown or fumble?</p>
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		<title>The Classic Over Editor</title>
		<link>http://glennaudio.com/2006/10/25/the-classic-over-editor/</link>
		<comments>http://glennaudio.com/2006/10/25/the-classic-over-editor/#comments</comments>
		<pubDate>Wed, 25 Oct 2006 12:58:59 +0000</pubDate>
		<dc:creator>jglenn45</dc:creator>
		
		<category><![CDATA[Audio Help]]></category>

		<category><![CDATA[Podcasting]]></category>

		<guid isPermaLink="false">http://glennaudio.com/2006/10/25/the-classic-over-editor/</guid>
		<description><![CDATA[It&#8217;s not as though we all have a LOT of time on our hands these days, I think everyone understands that. But how many &#8220;ums&#8221; and &#8220;uhhs&#8221; are too many and how many are too few?
When editing a podcast, try to listen to it from an audience perspective, taking the vantage point of someone who [...]]]></description>
			<content:encoded><![CDATA[<p>It&#8217;s not as though we all have a LOT of time on our hands these days, I think everyone understands that. But how many &#8220;ums&#8221; and &#8220;uhhs&#8221; are too many and how many are too few?</p>
<p>When editing a podcast, try to listen to it from an audience perspective, taking the vantage point of someone who is listening for the first time. Try backing up your playback by about 3- 5 seconds to hear whether that pause seemed natural or <a target="_blank" title="Bad editing job" href="http://republican.sen.ca.gov/audio/060830_Ackerman_2.mp3">rushed</a> (bill[EDIT!]is founded on junk science)<br />
If you NEVER edit out those &#8216;thoughtful speech fragments&#8217;, do consider those times when you&#8217;ve had to listen to <a target="_blank" title="Dick Ackerman sound bite" href="http://republican.sen.ca.gov/audio/060830_Ackerman.mp3">politician&#8217;s sound bite</a> on the radio and how inane and boring it can be (though the linked example&#8217;s not THAT bad). Then multiply that feeling by 5 or 10.</p>
<p>Try to find a balance between the first and the second for a natural sound.</p>
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<enclosure url="http://republican.sen.ca.gov/audio/060830_Ackerman_2.mp3" length="646583" type="audio/mpeg" />
<enclosure url="http://republican.sen.ca.gov/audio/060830_Ackerman.mp3" length="552168" type="audio/mpeg" />
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		<title>Limiting your options</title>
		<link>http://glennaudio.com/2006/10/17/limiting-your-options/</link>
		<comments>http://glennaudio.com/2006/10/17/limiting-your-options/#comments</comments>
		<pubDate>Tue, 17 Oct 2006 13:28:17 +0000</pubDate>
		<dc:creator>jglenn45</dc:creator>
		
		<category><![CDATA[Audio Help]]></category>

		<category><![CDATA[Podcasting]]></category>

		<guid isPermaLink="false">http://glennaudio.com/2006/10/17/limiting-your-options/</guid>
		<description><![CDATA[Whether you&#8217;re producing something for radio, internet or just having a speaker at a conference and not recording it at all, some form of what&#8217;s known as limiting is useful.
A peak limiter essentially controls the volume of the audio signal so it never goes above a certain volume. Typically limiters are set just below maximum [...]]]></description>
			<content:encoded><![CDATA[<p>Whether you&#8217;re producing something for radio, internet or just having a speaker at a conference and not recording it at all, some form of what&#8217;s known as <a target="_blank" title="limiting" href="http://www.rane.com/par-l.html">limiting</a> is useful.</p>
<p>A peak limiter essentially controls the volume of the audio signal so it never goes above a certain volume. Typically limiters are set just below maximum because their method of controlling volume levels can be quite agressive and may actually work to make the sound worse.</p>
<p>In our signal chain, a limiter could be placed either between the main output of the mixer and the speakers (black path below) or between the record output of the mixer and your recording device (dark green path below). Either method will help to eliminate distortion (crackling, noise, etc) from your final destination. Some mixers will incorperate a limiter before the final output stage.<br />
<img alt="limiting" title="limiting" src="http://www.glennaudio.com/images/Limiting.jpg" /></p>
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		<title>No Feedback, thank you very much</title>
		<link>http://glennaudio.com/2006/10/13/no-feedback-thank-you-very-much/</link>
		<comments>http://glennaudio.com/2006/10/13/no-feedback-thank-you-very-much/#comments</comments>
		<pubDate>Fri, 13 Oct 2006 12:34:45 +0000</pubDate>
		<dc:creator>jglenn45</dc:creator>
		
		<category><![CDATA[Audio Help]]></category>

		<category><![CDATA[Podcasting]]></category>

		<guid isPermaLink="false">http://glennaudio.com/2006/10/13/no-feedback-thank-you-very-much/</guid>
		<description><![CDATA[Okay, I&#8217;m not going to criticise people for not giving me much feedback on this site. Chances are if you&#8217;re actually reading it, you don&#8217;t have much knowledge of audio in the first place, so what would you comment about?
Besides, I&#8217;m talking about feedback in the audio sense; when what is playing out of your [...]]]></description>
			<content:encoded><![CDATA[<p>Okay, I&#8217;m not going to criticise people for not giving me much feedback on this site. Chances are if you&#8217;re actually reading it, you don&#8217;t have much knowledge of audio in the first place, so what would you comment about?</p>
<p>Besides, I&#8217;m talking about feedback in the audio sense; when what is playing out of your monitoring source, typically speakers, is reaching back to the microphone and is getting re-amplified. Then that process just continues to happen until you get that awesome ringing sound.</p>
<p>I bring this up because it&#8217;s a common issue with conference audio and can be helped substantially with a very simple solution; put the speakers IN FRONT of the microphone.</p>
<p>While early reflections (the first sound waves reflected off the walls) may arrive back at the mic position, in general moving the speakers in front of the microphone position (podium, panel table, etc.) will dramatically decrease the amount of sound coming back and if you&#8217;re using a cardiod microphone, you should reject most sound from behind the mic source.</p>
<p>Happy conferencing!</p>
<p><img title="Rejection of feedback" alt="Rejection of feedback" src="http://www.glennaudio.com/images/Feedback.jpg" /></p>
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		<title>What&#8217;s the frequency Kenneth?</title>
		<link>http://glennaudio.com/2006/09/01/whats-the-frequency-kenneth/</link>
		<comments>http://glennaudio.com/2006/09/01/whats-the-frequency-kenneth/#comments</comments>
		<pubDate>Fri, 01 Sep 2006 18:38:57 +0000</pubDate>
		<dc:creator>jglenn45</dc:creator>
		
		<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://glennaudio.com/2006/09/01/whats-the-frequency-kenneth/</guid>
		<description><![CDATA[Equalization is likely the most well known audio effect processor as it&#8217;s used in everything from your car stereo to iTunes or Windows Media Player.
The short description of what is does is to boost or cut certain frequencies out of the audio signal to get more or less bass, mid or treble in your sound.
There [...]]]></description>
			<content:encoded><![CDATA[<p>Equalization is likely the most well known audio effect processor as it&#8217;s used in everything from your car stereo to iTunes or Windows Media Player.</p>
<p>The short description of what is does is to boost or cut certain frequencies out of the audio signal to get more or less bass, mid or treble in your sound.</p>
<p>There are various types of eq designs and each can be used to particular effect to enhance or detract from the character of your sound source.</p>
<p>For example, the typical radio announcer voice might have a boost in the area of 250-500Hz. Or, if you&#8217;re using a <a target="_blank" title="Cardiod polar patterns" href="http://glennaudio.com/2006/08/03/polar-patterns-are-your-friends/">cardiod microphone</a>, often the <a target="_blank" title="Proximity effect" href="http://glennaudio.com/2006/08/08/proximity-effect/">proximity effect</a> will  give you  too much in the low frequency range and you&#8217;ll have to lower some of those frequencies to acheive a smooth sound.</p>
<p>In upcoming posts, I&#8217;ll begin addressing ways in which eq can help to aleviate problems in a public address situation, such as conferences.</p>
<p>The eq in a mixer typically occurs on a channel by channel basis and is used to boost or cut the frequencies of whatever the input signal (microphone, CD player, instrument, etc.) is.</p>
<p><img alt="Mixer Equalization" title="Mixer Equalization" src="http://glennaudio.com/images/MixerEQ.jpg" /></p>
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		<item>
		<title>Let&#8217;s just back up a sec</title>
		<link>http://glennaudio.com/2006/08/25/lets-just-back-up-a-sec/</link>
		<comments>http://glennaudio.com/2006/08/25/lets-just-back-up-a-sec/#comments</comments>
		<pubDate>Fri, 25 Aug 2006 14:50:52 +0000</pubDate>
		<dc:creator>jglenn45</dc:creator>
		
		<category><![CDATA[Audio Help]]></category>

		<category><![CDATA[Podcasting]]></category>

		<guid isPermaLink="false">http://glennaudio.com/2006/08/25/lets-just-back-up-a-sec/</guid>
		<description><![CDATA[In the midst of my transition from London to Toronto, I am of course reminded of how important backup procedure is in audio as with everything else in the digital sphere.
Just a reminder that with digital audio, as I&#8217;m sure with other digital media, it is recommended to make at least 2 copies in addition [...]]]></description>
			<content:encoded><![CDATA[<p>In the midst of my transition from London to Toronto, I am of course reminded of how important backup procedure is in audio as with everything else in the digital sphere.</p>
<p>Just a reminder that with digital audio, as I&#8217;m sure with other digital media, it is recommended to make at least 2 copies in addition to the original backup in some hard format like DVD or CD. My new personal method however uses a larger hard drive partitioned into business and personal. My biggest concern with writable media is the unknown shelf life. Any comments?<br />
On a related topic, LaCie has come up with a novel, if nothing else, approach to multiple hard drive using people like us audio engineers know as <a title="LaCie Brick Hard Drive" target="_blank" href="http://www.lacie.com/products/product.htm?pid=10695">the brick</a> that patterns itself after the peg and hole lego bricks.</p>
<p><img title="LaCie Brick" alt="LaCie Brick" src="http://www.lacie.com/imgstore/product_medium/hd_brickdesktop_stack.jpg" /></p>
<p>From conversations with the fine folks at Carbon Computing in Toronto is that they are pretty but no less noisy than any other drive. Something a rather large firewire cable could remedy.</p>
<p>Hopefully, the downtime from the move won&#8217;t be too long. More to come about the audio signal chain.</p>
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		<title>Mister Mixer</title>
		<link>http://glennaudio.com/2006/08/23/mister-mixer/</link>
		<comments>http://glennaudio.com/2006/08/23/mister-mixer/#comments</comments>
		<pubDate>Wed, 23 Aug 2006 13:27:11 +0000</pubDate>
		<dc:creator>jglenn45</dc:creator>
		
		<category><![CDATA[Audio Help]]></category>

		<category><![CDATA[Podcasting]]></category>

		<guid isPermaLink="false">http://glennaudio.com/2006/08/23/mister-mixer/</guid>
		<description><![CDATA[I&#8217;ve drawn up two typical audio signal chain diagrams to illustrate how most people would be recording podcasts. Before getting into the finer points of signal processing, I thought it would be useful to discuss the use of a mixer in this chain.







1) MIXER BASED MONITORING


2) MIXER BASED RECORDING



In the monitoring (1) diagram shown, the [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve drawn up two typical audio signal chain diagrams to illustrate how most people would be recording podcasts. Before getting into the finer points of signal processing, I thought it would be useful to discuss the use of a mixer in this chain.</p>
<table width="100%" border="0">
<tr>
<td><img width="236" height="186" align="left" alt="basic audio signal chain" title="basic audio signal chain" src="http://glennaudio.com/images/Slide1.jpg" /></td>
<td><img width="242" height="200" alt="Audio signal flow to record" title="Audio signal flow to record" src="http://glennaudio.com/images/SigFlow_Rec.jpg" /></td>
</tr>
<tr>
<td align="left">
<h3>1) MIXER BASED MONITORING</h3>
</td>
<td align="left">
<h3>2) MIXER BASED RECORDING</h3>
</td>
</tr>
</table>
<p>In the monitoring (1) diagram shown, the audio signal goes from points A/B to Y/Z via the mixer.  The mixer is used to amplify the individual input signals (microphone, CD/DVD, etc.) and &#8220;mix&#8221; them together to go to the main outputs. In many cases, the will be an additional stereo output (left and right channels) used to get the mixed signal to a recording device (2). That record output path will mirror what is going to the speakers (as shown in the diagram).</p>
<p>Mixers are an excellent way to simplify the recording and editing process as the resultant audio file recorded will only be stereo, although this also limits the ability to edit any individual microphone signals in post production.</p>
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